Download Zdoom Wars Servers
But how does that work for online servers? Anything myself to play ZDoom Wars, the Doomseeker downloaded what I needed for me. Let's say you want to host a ZDoom Wars server. This is a list of all Server settings and such that are ideal.-LMS mode-Use a non-random map list from ZDWars1 to ZDWars24-60 minute time limit-4 or 5 player slots-2 or 3 games per map-lms_spectatorchat set to 3 (Allow spectators to chat with players)-Difficulty set to anything but Nightmare.
Overall: -Implemented more sophisticated Map-Clearing code by Banjoster. -Fixed flying monster Crash State bugs. -Added in fixed mana-regen scripts by Banjoster. -Added bullet puffs to all hitscan attacks. -Made Hitscan monsters more inaccurate - I had been screwing up with Strife monsters before! -Some Spawn projectiles never disappeared completely before (those of Doom, Virus, and the Flembomination). -Updated manuals and packaged them with the main files.
Doom: -Doom Tech Tree adjusted. -Pinky Demon price decreased. -spectre Price decreased.
-Cacodemon price decreased. -Chaingunner price decreased. -Hellknight price decreased. -Baron of Hell price decreased.
-Spider Mastermind firepower slightly buffed. -Fixed a bug with unlocking Barons of Hell. -Buffed Pain Elemental. -Fixed Pain Elemental Upgrade.
Heretic: -D'Sparil buffed. Hexen: -Traductus, Menelkir, and Zedek price increased. -Menelkir projectile homes in less effectively now. -Zedek speed increased, projectile buffed. -Hexen Super Units Buffed. Strife: -Nerfed Templar attack. -Attempted to fix Stalker invulnerability bug.
-Inquisitor no longer inherits or flies. It should behave better now. -Inquisitor attacks adjusted to new format by being nerfed. -Inquisitor's price increased. -Sentinels changed from A_SentinelRefire to A_CposRefire. -Alien Spectre and Entity attacks buffed. -Stalker price decreased.

-Improved the chance of spawning the stronger of the two Spectre A's. CQ: -Armored Bipedicus cost reduced. -Cyclops Flemoid cost reduced. -Quadrumpus cost reduced.
-Stridicus cost reduced. -Flem Mine cost reduced. -Common Flemoid damage increased.
-Bipedal Flemoid attack sped up. -Cyclops Flemoid attack sped up. -Fixed gibbed Common Flemoids not going away. -Bipedicus and Larva sped up.
-Flem Meteor price increased. -Flem Meteors nerfed. -Fixed a bug in which one branch of the CQ tech tree wouldn't unlock Stridicus. -Sped up most of CQ's projectiles. -Flem Spore health decreased to 25. -Flembrane Pain chance decreased.
-Stridicus Buffed. Virus: -Fixed a bug by which the Felix would resurrect. -Increased the accuracy of the Air Carrier's flying death engines. -Virus Player nerfed and slowed down. -Prism Shards removed. Buy my novel, “The Shadow Among The Stars” on Amazon! Joined: 31 Jul 2006 Location: San Antonio, Texas.
Personally, I think the process should be something like this. See that red part?
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I've been seeing a lot of complaints about that part, some of which coming from me. Oh, and the blue part was just me venting a little. You can ignore that. The only option most of us have had is to try and play it on a server hosted in Brazil. 'Why not host it yourself, then', you say? Because my upload speed is horrendous, which apparently doesn't work out very well with client/server connections like Skulltag's.
At least, not for the 'server' role. And yes, I know it's not technically Ventris's server and therefore it isn't actually his fault, but whatever. I just needed to get this off my chest. Honestly, I can wait as long as it takes, but I figured I'd say something now. Tl;dr I think the NODE-3 server should be open except during times when closed testing is actually necessary, such as narrowing down the cause for a crash or something.